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    Nikarus

    @Nikarus

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    Posts made by Nikarus

    • RE: Prevent backspace from closing simulation

      Please god yes.
      Nothing more annoying than testing something on a creep that takes a while to set up. Meanwhile your typing up a bit of code, hit backspace and oop you gotta restart.

      posted in Feature Requests
      Nikarus
    • RE: 10 lifetime CPU for steam client

      Christ. Only 11 with 10 rooms?

      posted in General Discussion
      Nikarus
    • RE: Extension help

      You need some kind of state change.

      IE.

      State1 "getting energy"

      State2 "distributing energy"

      that way when they're in distribution mode, they'll fill up everything they can.

       

      Suggestion, look at the tutorial 4 upgrader code (i think). Either that or the builder has a basic memory state change that you can reference.

      posted in Help
      Nikarus
    • RE: avg tick duration climbing up

      Would rather the site just have a visible "current average tick length" visible on the front page. That way, if you have any long running things. I dont have to fully open the game to check on them, i can just see how long ticks are.
      And maybe if you click on it, you can see a graph of the last few minutes to hours to a couple days.

      posted in General Discussion
      Nikarus
    • RE: Unwritten rules of conduct?

      I wasn't addressing the situation in the OP. I was merely pointing out that, thinking wiping out a newbie who clearly doesn't know what they're doing, is hardly a "valuable experience" as the person above me had posted.

       

      posted in General Discussion
      Nikarus
    • RE: Unwritten rules of conduct?

      Forgoing the OP. As I do believe a player can get a tower and walls up with the basic tutorial creeps + one repair/maintenance creep... which really should be added to the tutorial... just sayin.

      The rest of the posts... Do you actually believe you're "helping" a new player out with "valuable experience" by going and roflstomping them when they clearly don't know what they're doing yet

      Experience in a game like this is only gained from learning and understanding how the code works and how to make yours better. Popping in to find that you're dead... not exactly a learning experience
      I highly doubt most of the players who play to kill actually bothers to take the time to try and school the newbies in what exactly they were doing wrong to help them with their next spawn.

       

      Course in general, it really doesn't help that outside of throwing yourself into multiplayer, there's actually no way for you to test code outside of the sim room. And thats heavily limited by both the fact there's only 1 room, and you can't test any long running automation without leaving your machine running for possibly a few days. (something not possible for many people)

       

      posted in General Discussion
      Nikarus