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    Posts made by NihilRex

    • RE: Season #1 announcement

      @tigga said in Season #1 announcement:

      Looking forward to this!

      At the same time we're going to announce some other exciting news as well

      Hmm. Arena? New power creeps? Something else entirely? Or maybe the warp container + terminal changes drop?

      I still hate the new terminal changes, but I am looking forward to new things

      posted in News & Announcements
      NihilRex
    • RE: PTR Changelog 2018-11-01: Creep.pull()

      @maxion Why should they have to accept it? If playercreep pulls enemycreep left, and enemycreep moves right, both should just stay still. Adding in logic so that if player creep pulls downleft and enemycreep moves downright, they both move straight down would just be a bonus.

      posted in News & Announcements
      NihilRex
    • RE: PTR Changelog 2018-11-01: Creep.pull()

      Can I ask why this is not creep.pull(target); creep.move(destination) or creep.pull(target,direction)?

      Those seem much more useful and interesting.

      posted in News & Announcements
      NihilRex
    • RE: Random `.startsWith is not a function` bug

      I failed to elucidate properly.

       

      This code has run for weeks properly on the live world.

       

      There is no rhyme or reason for it to intermittently fail on a private server, unless something wonky is going on in the server.

      posted in Private servers
      NihilRex
    • RE: Random `.startsWith is not a function` bug

      sparr: role is creep.memory.role, inside a loop of Game.creeps.

      All of my creeps have a role, and it makes no sense for the error to be intermittent.

      posted in Private servers
      NihilRex
    • Random `.startsWith is not a function` bug

      Randomly will begin to receive the following error stack, after a while it sometimes just stops.

       

      TypeError: role.startsWith is not a function
      at Object.run (SpawnManager:75:22)
      at Object.wrap (screeps-profiler:272:12)
      at Object.module.exports.loop (main:18:12)
      at __mainLoop:1:52
      at ContextifyScript.Script.runInContext (vm.js:35:29)
      posted in Private servers
      NihilRex
    • CPU Limit static?

      Ive been running the private server for a while, GCL is climbing, but CPU limit remains static.

      I have not been able to locate a constant to edit\enable this.

      I have a feeling this might be related to the lack of email verification, but am unsure.

      posted in Private servers
      NihilRex
    • Script execution has been terminated due to a fatal error: Error: Invalid room name

      Several players in slack are recieving this error, while other players are having no issues.

       

      Did something change in maintenance this morning?

      posted in Technical Issues and Bugs
      NihilRex
    • RE: PTR Changelog 2016-09-19


      I'm totally against the reservations limit unless it counts towards sources and not rooms - e.g. u get 6 boosted sources in the reserved rooms, but not allowing us to reserve rooms basically negates the idea of it.

       

      Id suggest seperating claiming and boosting sources, and requiring a claim to unlock the sources.

      1 claimbodypart doing creep.boostSources(controller) gives... 100ticks of boost, but they disappear if the claim runs out.

      posted in News & Announcements
      NihilRex
    • RE: PTR Changelog 2016-09-19

       Another alternative to reducing unclaimed energy sources capacity (first two changes in the changelog)
      would be limiting the reservations count available to a player depending on his/her GCL. Say, three reserved
      rooms per one claimed room. You can harvest as many remote sources as you wish, but you can “upgrade” only
      6 remote sources per claimed room maximum. It'd allow to achieve nearly the same effect we want to see with
      these first two items in the changelog.

       What do you think about it?

       

      This looks like a much better solution if the issue is excessive reservations.  I honestly doubt that there are that many people who would be affected by this change, but it does allow for GCL scaling, which I like.

      posted in News & Announcements
      NihilRex
    • RE: PTR Changelog 2016-09-19

       

         I’d say we’re nerfing not just energy income, but remote energy income. When we designed all the energy costs and sinks in the game, we weren’t considering the fact it can become so easy to reserve and mine 10 remote rooms per one claimed room. It was our design flaw that is revised now.

      Among other things, I thought that was a good thing, because it means those rooms are not claimed, and that limits the # of minerals being mined, which certainly seems to be something your proposed changes indicate you desire.

       

        In Screeps, selling and buying is not a result of surplus (there should be no overall surplus of minerals at all, it means that game generates more minerals than it can consume), it’s a result of balancing between different mineral types in order to get proper compounds as quickly as possible.

       

      Fortunes are made or lost over localized imbalances in distribution.

      posted in News & Announcements
      NihilRex
    • RE: [Market] Active order which can never be executed

      Is that per terminal or per player?

      posted in Technical Issues and Bugs
      NihilRex