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    Posts made by msvsergey

    • RE: Event system

      Not sure I understand the problem. What condition do you check to trigger the event?

      Game.creeps.creepName will become undefined when the creep is dead.

      Game.getObjectById(creepId) will return null when the creep is dead.

      But Memory.creeps.creepName persists even after the death of the creep.

      posted in Help
      msvsergey
    • Add Room.powerSpawn and Room.observer fields

      Can we have Room.powerSpawn and Room.observer properties to simplify an access to them? Similar to the Room.storage and Room.conroller that are also only one per room.

      posted in Feature Requests
      msvsergey
    • RE: Ramparts protect structures?

      Yes.

      posted in Help
      msvsergey
    • RE: Source Keepers ???

      Some players avoid those resources, others do source keeper mining, even using different tactics. With the recent changes it became almost useless to mine those extra resources. However it's still an interesting task to implement.

      Can the Source Keepers spawners be destroyed?

      No.

      posted in Help
      msvsergey
    • RE: How MOVE part work?

      TOUGH does not generate fatigue

      I believe it's not correct. Just tested it. Created a creep with [MOVE, TOUGH, TOUGH, TOUGH] body and it moves every 3 ticks.

      posted in Help
      msvsergey
    • creep.say() method takes const CPU

      creep.say() method takes 0.2 CPU while should take none according to the docs.

      var t0 = Game.getUsedCpu();
      creep.say("something");
      console.log(creep.name + ' ' + (Game.getUsedCpu() - t0));
      
      posted in Technical Issues and Bugs
      msvsergey
    • RE: Wall between novice sector and other world

      I think we should protect the wall and not let the top players expand into the novice sector and grab our resources 🙂

      posted in Help
      msvsergey