As kshepard mentioned, my script is seeing a large number of timeouts since this update. The performance drop is fairly dramatic unfortunately.
Posts made by Mordox
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RE: Changelog 2017-07-05
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RE: Changelog 2017-05-18
I can tell that this change has been a big improvement for my script. I have had no hard resets since this change over the last 3 hours. My performance-throttling code is now working as expected to avoid them.
Thanks Marcel, awesome job! -
RE: A request from the devs: Do not cater to the elites
I fully agree with this. Coming from a heavy RTS background where skill was measured in terms of APM, positioning, etc I still see ample opportunity for players to dig into what I consider the core mechanic of this game - programming AI control of your creeps.
As power creeps are a committed feature, I would suggest that their 'power' is more along the lines of modifying a playstyle for something approximating a 10% benefit. That could be in combat, economy, etc to add flavor/reward to the game without adding imbalance.