I am just new to this game and I have created a very simple move script. I know it isn't efficient at all but my harvester just doesn't move. What do I have to do to solve this problem? It doesn't give any errors
I have created this creep with the following commandline:
Game.spawns['Spawn1'].spawnCreep([MOVE, WORK, CARRY], 'Harvester')
Main:
var roleHarvester = require('role.harvester');
var roleDefender = require('role.defender');
var roleBuilder = require('role.builder')
module.exports.loop = function () {
var amountOfCreeps = 0;
for(var name in Game.creeps) {
if (name.name == 'Builder') {
var creep = Game.creeps[name];
roleBuilder.run(creep);
}
else if (name.name == 'Harvester') {
var creep = Game.creeps[name];
roleHarvester.run(creep);
}
else if (name.name == 'Defender') {
var creep = Game.creeps[name];
roleDefender.run(creep);
}
amountOfCreeps++;
}
}
role.builder:
var roleBuilder = {
/** @param {Creep} creep **/
run: function(creep) {
if (creep.carry.energy === 0) {
if (creep.withdraw(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Game.spawns['Spawn1']);
}
}
else {
var sources = creep.room.find(FIND_STRUCTURES);
if (creep.build(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
}
}
};
module.exports = roleBuilder;
role.defender (not yet edited to my liking):
var roleDefender = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
}
else {
if(creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Game.spawns['Spawn1']);
}
}
}
};
module.exports = roleDefender;
role.harvester:
var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0]);
}
}
else {
if(creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(Game.spawns['Spawn1']);
}
}
}
};