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    MieskeB

    @MieskeB

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    Posts made by MieskeB

    • Error unable to find path

      I have created a small script. After some trying I cannot find where my mistake is... I keep getting error no path found (creep.moveto() returns -2). Here is my code:

      var roleHarvester = {
      
      /** @param {Creep} creep **/
      run: function(creep) {
          if(creep.carry.energy < creep.carryCapacity) {
              
              var source = creep.room.find(FIND_SOURCES)[1];
              
              if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
                  console.log('x: ' + source.pos.x);
                  console.log('y: ' + source.pos.y);
                  
                  if (creep.moveTo(source) == -2) {
                      console.log('Cannot find path');
                  }
              }
          }
          else {
              if(creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(Game.spawns['Spawn1']);
              }
          }
      }
      };
      
      module.exports = roleHarvester;
      

      It shows in the log:

      x: 11
      y: 30
      Cannot find path
      

      The x and y value are the correct values of the source.

      0_1529872809366_screeps.PNG

      Why can't it find it's path?

      posted in Help
      MieskeB
    • Basic move script doesn't work

      I am just new to this game and I have created a very simple move script. I know it isn't efficient at all but my harvester just doesn't move. What do I have to do to solve this problem? It doesn't give any errors

      I have created this creep with the following commandline:

      Game.spawns['Spawn1'].spawnCreep([MOVE, WORK, CARRY], 'Harvester')
      

      Main:

      var roleHarvester = require('role.harvester');
      var roleDefender = require('role.defender');
      var roleBuilder = require('role.builder')
      
      module.exports.loop = function () {
      
      var amountOfCreeps = 0;
      for(var name in Game.creeps) {
          
          if (name.name == 'Builder') {
              var creep = Game.creeps[name];
              roleBuilder.run(creep);
          }
          else if (name.name == 'Harvester') {
              var creep = Game.creeps[name];
              roleHarvester.run(creep);
          }
          else if (name.name == 'Defender') {
              var creep = Game.creeps[name];
              roleDefender.run(creep);
          }
          
          amountOfCreeps++;
      }
      }
      

      role.builder:

      var roleBuilder = {
      
      /** @param {Creep} creep **/
      run: function(creep) {
          if (creep.carry.energy === 0) {
              if (creep.withdraw(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(Game.spawns['Spawn1']);
              }
          }
          else {
              var sources = creep.room.find(FIND_STRUCTURES);
              if (creep.build(sources[0]) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(sources[0]);
              }
          }
      }
      };
      
      module.exports = roleBuilder;
      

      role.defender (not yet edited to my liking):

      var roleDefender = {
      
      /** @param {Creep} creep **/
      run: function(creep) {
          if(creep.carry.energy < creep.carryCapacity) {
              var sources = creep.room.find(FIND_SOURCES);
              if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(sources[0]);
              }
          }
          else {
              if(creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(Game.spawns['Spawn1']);
              }
          }
      }
      };
      
      module.exports = roleDefender;
      

      role.harvester:

      var roleHarvester = {
      
      /** @param {Creep} creep **/
      run: function(creep) {
          if(creep.carry.energy < creep.carryCapacity) {
              var sources = creep.room.find(FIND_SOURCES);
              if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(sources[0]);
              }
          }
          else {
              if(creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
                  creep.moveTo(Game.spawns['Spawn1']);
              }
          }
      }
      };
      posted in Help
      MieskeB