@Mototroller I'll give that a try, thanks for the info. It would definitely be useful if the documentation included the text at that announcement link.
Edit: Yeah, that's much better, now taking around 0.3 CPU-units for a run.
@Mototroller I'll give that a try, thanks for the info. It would definitely be useful if the documentation included the text at that announcement link.
Edit: Yeah, that's much better, now taking around 0.3 CPU-units for a run.
I've noticed a call to Game.market.getAllOrders() takes around 4-5 CPU to execute, on shard0.
Perhaps a function call to get only certain orders (by resource, or type, or resource+type), or only a certain number of orders, rather than applying a filter to all orders would be faster?