A code push also triggers a new reset iirc.
Joykill
@Joykill
Posts made by Joykill
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RE: Up the construction site cap
The limit feels just fine imho.
It's enough to have multiple construction sites in multiple rooms and some sort of limit should still be there...
As for the makes it harder for new players argument to have less possible construction sites, allowing an unlimited set leads to other problems, what to build first etc is the main one, but I can just imagine multiple rooms with 30 half built roads etc...
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RE: Defining the Amount of Sources in a Room
Define 'sources' as a proporty/function on the Room object by extending it. Up to you if you want to return the actual sources, or the length of the array...
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RE: Domination Points
I like this idea for multiple reasons
It can be automated
But more importantly it gives an reward for aggressive actions, in the form of GCL, so basically, should it come in place you can have more GCL by either pumping energy in your controllers (currently the only way) OR by pumping energy into attack creeps to battle over these things.
I've heard repeatedly on Slack that war/battle as it is, is just energy wasted that could have been used for GCL increase instead. It is I think what lead to the creation of the various tournaments outside the official server. This would nicely counter that.
While I agree there should be some limitation on high players, I think the regular CPU limit does that fairly well, as high GCL players have by definition more creeps / rooms to operate as well.
I think we should see this as an alternative to the 'temple rooms', a way to gain GCL / an energy dump for players with a surplus.
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RE: Steam cloud integration?
Sync your code with git?
Each time you get to an out of date PC, all you have to do is pull the changes.
There's plenty of private options (bitbucket, gitlab, ...) if you dont want to use github.
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RE: Steam client crashes on launch ( Mac OS )
@w4rl0ck Fair enough but it's a device from work, and they did the formatting etc... I once asked and I think the reasoning was that our production environments are case sensitive so everything should be to ensure no weird errors rise.
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RE: Steam client crashes on launch ( Mac OS )
Had a different problem, but I'm posting it here in case it helps someone else down the line...
Steam does not like a case sensitive file system, like not at all! When you're on a case sensitive one, it'll fail to fetch certain things internally, and crash.
I solved it by repartitioning my disk, to have a case insensitive part, and some symbolic linking. The Process is outlined here: https://steamcommunity.com/discussions/forum/2/359547436744093389/?ctp=NaN#c359547436763701306