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    iceburg

    @iceburg

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    Posts made by iceburg

    • RE: PTR Changelog 2018-09-12: unboost

      @davaned OK, I mis-understood the point you were making, it's totally valid.

      posted in News & Announcements
      iceburg
    • RE: PTR Changelog 2018-09-12: unboost

      @davaned Hi mate good to see you are still keeping up with the times re screeps. My understanding of the current mechanics is that if you renew a boosted creep, it will lose all it's boosts. They just disappear. But yeah, it shouldn't break it (I don't actually use renewCreep anymore)

      posted in News & Announcements
      iceburg
    • RE: Code doesn't necessarily run on other shards after creeps enter inter-shard portal

      Maybe I did a bad:

      Sent creeps to a shard where I have no CPU? Allocate CPU to shard where I have no creeps? Broke the RawMemory.interShardSegment on shard where I have no CPU?

      I was refactoring at the time all this happened, but it also, as far as I can tell, caused a major oopsie with my RawMemory.interShardSegment

      posted in Technical Issues and Bugs
      iceburg
    • RE: Code doesn't necessarily run on other shards after creeps enter inter-shard portal

      I have had a similar issue when trying to send creeps from shard1 -> shard2

      When I had 0 cpu assigned to shard2, my creep didn't work right, but I could use Game.creeps['creepname'].move(dir) and it would move. I could change it's memory, and it worked.
      As soon as I allocated 5 cpu to shard2 I could no longer interact with my creeps. Or run any commands on the console even.

      Even typing Game.time on the console did not return a value;

      posted in Technical Issues and Bugs
      iceburg
    • RE: Power Bank Decay in -ve time

      oh right, never noticed it before

      posted in Technical Issues and Bugs
      iceburg
    • Power Bank Decay in -ve time

      This power bank says decay in -xxxx

      objectId : 598306a8b564b177bfff5e32

       

       

      posted in Technical Issues and Bugs
      iceburg
    • RE: PTR Changelog 2017-06-19

      could this change have introduced a bug where:

      FIND_DROPPED_ENERGY constant is considered deprecated and will be removed soon. Please use FIND_DROPPED_RESOURCES instead.

      is spammed even when that constant is not in use?

       

      I have searched my code and FIND_DROPPED_ENERGY is not present, yet the warning is printed to the console on every tick in PTR

       

      Thanks!

      posted in News & Announcements
      iceburg