@davaned OK, I mis-understood the point you were making, it's totally valid.
iceburg
@iceburg
Posts made by iceburg
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RE: PTR Changelog 2018-09-12: unboost
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RE: PTR Changelog 2018-09-12: unboost
@davaned Hi mate good to see you are still keeping up with the times re screeps. My understanding of the current mechanics is that if you renew a boosted creep, it will lose all it's boosts. They just disappear. But yeah, it shouldn't break it (I don't actually use renewCreep anymore)
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RE: Code doesn't necessarily run on other shards after creeps enter inter-shard portal
Maybe I did a bad:
Sent creeps to a shard where I have no CPU? Allocate CPU to shard where I have no creeps? Broke the RawMemory.interShardSegment on shard where I have no CPU?
I was refactoring at the time all this happened, but it also, as far as I can tell, caused a major oopsie with my RawMemory.interShardSegment
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RE: Code doesn't necessarily run on other shards after creeps enter inter-shard portal
I have had a similar issue when trying to send creeps from shard1 -> shard2
When I had 0 cpu assigned to shard2, my creep didn't work right, but I could use Game.creeps['creepname'].move(dir) and it would move. I could change it's memory, and it worked.
As soon as I allocated 5 cpu to shard2 I could no longer interact with my creeps. Or run any commands on the console even.Even typing Game.time on the console did not return a value;
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RE: Power Bank Decay in -ve time
oh right, never noticed it before
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Power Bank Decay in -ve time
This power bank says decay in -xxxx
objectId : 598306a8b564b177bfff5e32
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RE: PTR Changelog 2017-06-19
could this change have introduced a bug where:
FIND_DROPPED_ENERGY constant is considered deprecated and will be removed soon. Please use FIND_DROPPED_RESOURCES instead.
is spammed even when that constant is not in use?
I have searched my code and FIND_DROPPED_ENERGY is not present, yet the warning is printed to the console on every tick in PTR
Thanks!