For those interested, you can log the tick and timestamp at which resets occur using this snippet: // Notify if last tick was reset let { timestamp = null, tick = null } = Memory.os || {}; if (tick !== null && tick + 1 !== Game.time) { let time = new Date(timestamp).toTimeString(); console.log(`Tick ${tick} got reset at ${time}`); } // Save current time and tick Memory.os = { timestamp: _.now(), tick: Game.time }; Regards, Hiryus.