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    Topics created by Geners

    • Is there a way to check to body parts of a creep?
      Help • • Geners

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      yes creep.body; count MOVE parts: var c = aquireCreep(); _.filter(c.body, function(bp){return bp == MOVE;}).length;
    • Community updates
      Feature Requests • • Geners

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      No one has replied

    • Healers trying to heal themselves.
      General Discussion • • Geners

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      Healers can now heal themselves, so this check can be removed.
    • Issue with creep.moveTo
      Technical Issues and Bugs • • Geners

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      I figured out the problem in main I put if(creep.memory.role = 'tower') instead of if(creep.memory.role == 'tower') i forgot to add a = sign to switch from an assignment operator to a logical equals operator. Thanks guys!
    • I wish I could get my friends into this game
      General Discussion • • Geners

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      No one has replied

    • How can you tell if you've defeated an enemy?
      Help • • Geners

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      No one has replied

    • In PVE mode my
      Help • • Geners

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      room.find doesn't know creep position so it can't return closest. It returns array of all object of specified type. If you want closest hostile creep, then use creep.pos.findClosest(FIND_HOSTILE_CREEPS) You can also filter hostile creeps to exclude source keepers. Something like room.find(FIND_HOSTILE_CREEPS, { filter:function(enemy){enemy.owner.username !== 'Source Keeper'} })