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    Posts made by duckymirror

    • RE: PTR Changelog 2020-06-05: Decorations

      I have a few questions:

      Creep - you can use this image to decorate your creeps (either all of them or using a regular expression for name).

      My creeps' names are random numbers. Will there be another way to select a creep decoration via code?

      You can restrict pixelization by a specific theme if you wish to craft only decorations of the specific color to match your existing design. This option increases the pixelization cost from 500 to 5,000 pixels.

      If you restrict the decoration theme to X you get 1 item with theme X. If you instead buy 10 decorations (which costs the same amount of pixels) you get ~1.4 items with theme X on average and additionally other random things. So using the restriction feature isn't worth the cost. Is this intended? Will the numbers be changed?

      1. Will there be / are there ducks? 😁
      posted in News & Announcements
      duckymirror
    • RE: Steam client Chromium update

      I get the same error as @MaZDuR.

      posted in News & Announcements
      duckymirror
    • RE: Steam client Chromium update

      If you need somebody else for debugging, I have the same problem.

      posted in News & Announcements
      duckymirror
    • RE: Horrible cpu usage on shard1

      My CPU usage graph on shard3:

      0_1574286954181_a51440d6-7ba8-44f9-b7e5-92f62d020cb0-image.png

      posted in Technical Issues and Bugs
      duckymirror
    • RE: PTR Changelog 2019-09-20: NPC Strongholds

      https://screeps.com/ptr/#!/room/shard2/W19S15 There is a stronghold in this room but it isn't reserved. Is this intended?

      posted in News & Announcements
      duckymirror
    • RE: Power creeps seem to cause graphics issues

      @o4kapuk screeps.com/s/j6nQz9

      Watch Shere Khan's healer, also when going back and forth in history his rendered position isn't always equal to his real one.

      posted in Technical Issues and Bugs
      duckymirror
    • RE: Power creeps seem to cause graphics issues

      @o4kapuk It's still there in FF 66.

      posted in Technical Issues and Bugs
      duckymirror
    • RE: Huge amounts of resources can be doubled

      @davaned It's in the post edit history...😉

      posted in Technical Issues and Bugs
      duckymirror
    • RE: WebGL optimization

      @duckymirror Looks like I've been missing something... Turning off hardware accelaration gets legacy renderer speed back.

      posted in News & Announcements
      duckymirror
    • RE: WebGL optimization

      Am I missing something or has the SVG renderer been removed?

      I often use the simulation and it runs a lot slower with the WebGL one (about factor 6).

      posted in News & Announcements
      duckymirror
    • RE: WebGL optimization

      @smokeman The exit tile problem is older than this update and is only present without hardware accaleration. (Firefox here too)

      posted in News & Announcements
      duckymirror
    • RE: PTR simulation is broken

      @o4kapuk Thanks! This isn't a big problem as the main server sim is still working.

      The simulation driver is not compatible with the new engine (with power creeps) yet.

      Does this mean that power creeps will be available in the sim soon?

      posted in General Discussion
      duckymirror
    • RE: PTR simulation is broken

      @semperrabbit The problem is the sim, not the server. ☺

      posted in General Discussion
      duckymirror
    • RE: PTR simulation is broken

      @o4kapuk Yes, it isn't working. I tried it in Chrome 72 now, signed out, tried it again, the problem persisted. Aren't there usually six web workers? I only saw five of them.

      posted in General Discussion
      duckymirror
    • PTR simulation is broken

      Which means that no code is executed, no scripts, no console commands. The main server sim works as it should.

      I've tried it in Firefox 65 and Edge 17.

      posted in General Discussion
      duckymirror
    • RE: Announcing a bot-free nursery

      What happens once you reach GCL 3?

      posted in General Discussion
      duckymirror
    • RE: Max Spawning Distance?

      Spawning outside the spawn? Did I get this right? It would sound like a bug.

      posted in Help
      duckymirror
    • RE: PTR Changelog 2019-02-01: Power Creeps

      @davaned said in PTR Changelog 2019-02-01: Power Creeps:

      Also, another power creep power that could be awesome would be the ability to DISRUPT_REPAIR (possibly as an AOE) to prevent any structure from being repaired. This would be a great counter to the wall/rampart strat of ignore the attackers and just dump more energy into it.

      I'm not experienced with this at all but I think it's difficult to keep repairing ramparts/walls with a disrupted terminal.

      posted in News & Announcements
      duckymirror
    • RE: PTR Changelog 2019-02-01: Power Creeps

      @artch The UI looks good! Only two things:

      1. Maybe show PC type in the object panel?
      2. The renewing animation seems to be only for normal creeps, not for PCs.
      posted in News & Announcements
      duckymirror