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    duckymirror

    @duckymirror

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    Posts made by duckymirror

    • RE: PTR Changelog 2020-06-05: Decorations

      I have a few questions:

      Creep - you can use this image to decorate your creeps (either all of them or using a regular expression for name).

      My creeps' names are random numbers. Will there be another way to select a creep decoration via code?

      You can restrict pixelization by a specific theme if you wish to craft only decorations of the specific color to match your existing design. This option increases the pixelization cost from 500 to 5,000 pixels.

      If you restrict the decoration theme to X you get 1 item with theme X. If you instead buy 10 decorations (which costs the same amount of pixels) you get ~1.4 items with theme X on average and additionally other random things. So using the restriction feature isn't worth the cost. Is this intended? Will the numbers be changed?

      1. Will there be / are there ducks? 😁
      posted in News & Announcements
      duckymirror
    • RE: Steam client Chromium update

      I get the same error as @MaZDuR.

      posted in News & Announcements
      duckymirror
    • RE: Steam client Chromium update

      If you need somebody else for debugging, I have the same problem.

      posted in News & Announcements
      duckymirror
    • RE: Horrible cpu usage on shard1

      My CPU usage graph on shard3:

      0_1574286954181_a51440d6-7ba8-44f9-b7e5-92f62d020cb0-image.png

      posted in Technical Issues and Bugs
      duckymirror
    • RE: PTR Changelog 2019-09-20: NPC Strongholds

      https://screeps.com/ptr/#!/room/shard2/W19S15 There is a stronghold in this room but it isn't reserved. Is this intended?

      posted in News & Announcements
      duckymirror
    • RE: Power creeps seem to cause graphics issues

      @o4kapuk screeps.com/s/j6nQz9

      Watch Shere Khan's healer, also when going back and forth in history his rendered position isn't always equal to his real one.

      posted in Technical Issues and Bugs
      duckymirror
    • RE: Power creeps seem to cause graphics issues

      @o4kapuk It's still there in FF 66.

      posted in Technical Issues and Bugs
      duckymirror
    • RE: Huge amounts of resources can be doubled

      @davaned It's in the post edit history...😉

      posted in Technical Issues and Bugs
      duckymirror
    • RE: WebGL optimization

      @duckymirror Looks like I've been missing something... Turning off hardware accelaration gets legacy renderer speed back.

      posted in News & Announcements
      duckymirror
    • RE: WebGL optimization

      Am I missing something or has the SVG renderer been removed?

      I often use the simulation and it runs a lot slower with the WebGL one (about factor 6).

      posted in News & Announcements
      duckymirror