Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. DarkDestry
    3. Topics
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    Topics created by DarkDestry

    • Unsolved Creep.moveTo and Pathfinder is returning single position paths
      Technical Issues and Bugs • • DarkDestry

      11
      11
      Posts
      12638
      Views

      sry, I meant it passes to Room.findPath() <- which use the Pathfinder but omits some stuff, flee is one of them.
    • Solved Pathfinder flee going through structures
      Technical Issues and Bugs • • DarkDestry

      8
      8
      Posts
      8412
      Views

      Yes sorry, wrong choice of words was late. I oversimplified, I meant that like "as valid navigation node" so the Pathfinder assumes that it is walkable. And tries to reach it. This is still true in the flee case, since it recognized those as "valid nodes". Basically there is no check in place that kills the node if it isn't walkable. That is still true for the custom cost matrix, but due to the high values the Pathfinder will avoid those like a vampire the sun. I hope this clarifies what I meant.