Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. CaptainMuscles
    3. Posts
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    Posts made by CaptainMuscles

    • RE: Creep squashed by spawning creep when other spots were available

      Another instance of same issue, link for tick immediately proceeding event: https://screeps.com/a/#!/history/shard2/W9N41?t=5263598

      Edit: Oh I see what happened to me was not the same issue. There was nowhere else for the enemy creep to go 😕

      posted in Technical Issues and Bugs
      CaptainMuscles
    • RE: Expose respawn/novice property on Game.map and/or Room

      It would also allow rooms found through observers to know the difference.

      posted in Feature Requests
      CaptainMuscles
    • Expose respawn/novice property on Game.map and/or Room

      Whether or not a room is in a novice zone or a respawn zone is easily visible on the map and is known to the server, but cannot be directly determined from a player's script. In some cases these zones can wreak havoc pathfinding in nearby areas. The ability to check Game.map.isNovice or isRespawn would allow a routeCallback to ignore these rooms.

      isNoviceZone(roomName) {
          if(runtimeData.rooms[roomName].novice > Date.now()) {
              return true;
          } else {
              return false;
          }
      },
      
      isRespawnZone(roomName) {
          if(runtimeData.rooms[roomName].respawnArea > Date.now()) {
              return true;
          } else {
              return false;
          }
      },
      
      posted in Feature Requests
      CaptainMuscles