The UI already implements the methods Flag.remove, ConstructionSite.remove and Structure.destroy in button form when the appropriate objects are selected. How about Creep.suicide?
axolotl
@axolotl
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Posts made by axolotl
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Creep.suicide method through UIposted in Feature Requests
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RE: Ignoring swamp & road costs with findPathposted in Help
Haha, I'm 100% sure that this didn't work yesterday, but I'll take it

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RE: Ignoring swamp & road costs with findPathposted in Help
Ah, I see. Wouldn't that need something like a
.lookAtAreacall across the whole room? I'm hesitant to include a secondary pathfinding algorithm for that reason, not sure what your thoughts are. -
Ignoring swamp & road costs with findPathposted in Help
I've tried several times to figure out how to make
findPathcalls ignore tile weights (e.g.ignoreandheuristicWeight : 0), but the path returned never gives the optimal result. Is anyone else having this problem?