Tutorial is not precise, but requires precise results
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I bought the game and wanted to play it, cause i love javascript and it seemed fun to code for such a simulation.
But when i wanted to progress in the tutorial, i had a task which i could not complete and so i did drop the game for several weeks.
I was in the very first tutorial where it explains how to create modules. It says "create role.harvester module". But it never mentioned how to create a module, nor did i find anything in the internet. All i had to do was to click on one of the buttons below my main.js file in the script tab and give the module a name.
But i didnt know this. In the first place i thought i would have to past the code in the main script before my loop, what would work in casual javascript.
After 15 Minutes playing around with the code and guessing what i should do i gave up. So i forgot the game and were not interested into solving this problem. The time passed by and i also lost my extra cpu limit which you get for 30 days when buying the game.
I guess if someone else whould have slipped into this problem, the person may could consider to refund the game because he is still not able to play it.
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Well the tutorial (Tutorial 1) says:
"Now let's improve our code by taking the workers' behavior out into a separate module. Create a module called
role.harvester
with the help of the Modules section on the left of the script editor and define arun
function inside themodule.exports
object, containing the creep behavior."And in the mentioned module section/list (which is headed by the title "MODULES"), there is a text box that says "New module name...", where you can type the module name and press enter, and you have your new module.
So I wonder, at which point did the tutorial lose you?