PathFinder ignores 255 cost for one-step paths
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 Try to do Room.findPath with a costmatrix full of 255. It should not find any paths. Instead, it finds no paths over length one, and is happy to return one-step paths (for origins and destinations that are adjacent). Test cases (should log two empty paths): var room = Game.spawns[Object.keys(Game.spawns)[0]].room; 
 var src = new RoomPosition(3,17,room.name);
 var dst = new RoomPosition(4,17,room.name);
 var path = src.findPathTo(dst,{costCallback:function (foo,bar){
 for(var x=0; x<50; x++) {
 for(var y=0; y<50; y++) {
 bar.set(x,y,255);
 }
 }
 return bar;
 }});
 console.log(JSON.stringify(path));
 dst = new RoomPosition(5,17,room.name);
 path = src.findPathTo(dst,{costCallback:function (foo,bar){
 for(var x=0; x<50; x++) {
 for(var y=0; y<50; y++) {
 bar.set(x,y,255);
 }
 }
 return bar;
 }});
 console.log(JSON.stringify(path));
 
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 Can confirm and I am also interested in why it's behaving like this. As it is right now it seems to completely ignore the costmatrix for adjacent tiles. 
 
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 nihilrex suggests that there is an exception case in findPath for adjacent destinations, and PathFinder doesn't even get called in that case.