Beasts Of Legend : [Serpent]



  • From the darkest depths of the locked sectors a beast awakens. Infuriated by the exploitation of the land, the serpent and its sisters set out. Drawn to the loudest most advanced industries, they aim to exact a bloody toll.

    Physiology:
    Consists of one Head creep and N Tail creeps.
    All segments have the same parts.
    Serpent moves at speed of slowest segment.
    Tail creeps follow the segment in front of themselves.
    Tail creeps never attack.
    When any segment is destroyed, all remaining segments parts get doubled stats.
    When a segment is destroyed, the segment behind it becomes a head segment.

    Rational: I want to add a npc enemy that rewards good code instead of good economy. Adding fun complexity to the game without to much coding effort on the devs part.
    The idea is that the beast starts out easy to beat if you time it so that all segments are destroyed on the same tick, but if you have code that does not handle the serpent then it will get exponentially harder to defeat even for a well developed base.
    Additionally, you can strategically not completely destroy a segment to make the beast slow to a crawl.