Reservation resetting to 0 every tick on local server
-
I did set up a local server for testing. Everything works fine, except that room reservation resets back to 0 every frame although I am actually reserving with more than 1
CLAIM
part. My code is also running right now on the main game, so it is not an issue in my code.Things that might be relevant:
- reservation by Invader is working as intended
- I set up two players called
Player1
andPlayer2
on my local server. The only out-of-the-ordinary thing I am doing, is switching the Steam-id back and forth to update the code for those. Both players cannot reserve any room. - Other than that it's a completely default local server
Does anyone have a hint what might be causing this?