Reservation resetting to 0 every tick on local server



  • I did set up a local server for testing. Everything works fine, except that room reservation resets back to 0 every frame although I am actually reserving with more than 1 CLAIM part. My code is also running right now on the main game, so it is not an issue in my code.

    Things that might be relevant:

    • reservation by Invader is working as intended
    • I set up two players called Player1 and Player2 on my local server. The only out-of-the-ordinary thing I am doing, is switching the Steam-id back and forth to update the code for those. Both players cannot reserve any room.
    • Other than that it's a completely default local server

    Does anyone have a hint what might be causing this?