Decayed structures do not call event log.
CrAzYDubC last edited by CrAzYDubC
Decayed structures that get destroyed do not call an EVENT_OBJECT_DESTROYED room log. I believe this is where it should be added. Without it, there is no way for the user to easily see a structure was destroyed by decay.
Edit. It would seem calling destroy() on it also does not call for the room log.
CrAzYDubC last edited by
hatterz last edited by
Is there any update on this behavior?