Why is Arena not going with hex tiles?

  • Even prior to the amazing CGP Grey video (https://www.youtube.com/watch?v=thOifuHs6eY) hexagonal grids have been known to be a better coordinate system for non-continuous grids.

    https://www.redblobgames.com/grids/hexagons/ covers that in depth

    Arena has already gone in the right direction eliminating rooms & adding persistent objects, let's complete the trifecta and get hex tiles!

    Obviously some debate over how much effort, etc but the long term health of the game will be benefitted tremendously. Squircicle coordinates introduce a lot of 'jank' to the game, and jank limits playerbases.


  • While normally I would agree with this I have to wonder if, for a game about programming, the practical simplicity of using squares when programming outweigh the elegance of using hexagons.


  • I'd be interested in this precisely because I've never done it. Maybe programming with hex tiles is actually easier?

    I can't see this happening though. I know arena is going to be very different but this will change literally everything.

  • i guess the main reason is that already have stuff working with squares 🙂