Why is Arena not going with hex tiles?
cribbit last edited by
Even prior to the amazing CGP Grey video (https://www.youtube.com/watch?v=thOifuHs6eY) hexagonal grids have been known to be a better coordinate system for non-continuous grids.
https://www.redblobgames.com/grids/hexagons/ covers that in depth
Arena has already gone in the right direction eliminating rooms & adding persistent objects, let's complete the trifecta and get hex tiles!
Obviously some debate over how much effort, etc but the long term health of the game will be benefitted tremendously. Squircicle coordinates introduce a lot of 'jank' to the game, and jank limits playerbases.
M0lion last edited by
While normally I would agree with this I have to wonder if, for a game about programming, the practical simplicity of using squares when programming outweigh the elegance of using hexagons.
SystemParadox last edited by
I'd be interested in this precisely because I've never done it. Maybe programming with hex tiles is actually easier?
I can't see this happening though. I know arena is going to be very different but this will change literally everything.
Gadjung last edited by
i guess the main reason is that already have stuff working with squares