Trouble with .find
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 var towers = Game.Room.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TOWER}}); and var towers = Game.rooms[roomName].find(FIND_MY_STRUCTURES, { filter: { structureType: STRUCTURE_TOWER } }); keeps throwing Room.find is not a function errors and I can't figure out why. 
 
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 If the exact error text is Room.findthen likely as your first example is showing, you need to haveGame.rooms['RoomNameStringHere'].find();specifically, find()needs to be called on aroomobject, so you could also do:let myRoom = Game.rooms[RoomNameGoesHere];
 let myTowers = myRoom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TOWER}});Would recommend as well if you haven't yet, checking out slack, very rapid response most of the time and more dynamic. 
 
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 @donatzor said in Trouble with .find: If the exact error text is Room.findlet room = _.filter(Game.rooms, function(room){ return room.controller && room.controller.my; })[0]; let towers = _.filter(room.find(FIND_MY_STRUCTURES), function(structure) { return structure.structureType == STRUCTURE_TOWER; }); console.log(room, towers.length);There's plenty of ways / styles of getting / using the room name, as an example. Gets first (not necessarily in claiming order) room and towers under users control. @gea said in Trouble with .find: keeps throwing Room.find is not a function errors and I can't figure out why. let room = _.filter(Game.rooms, function(room){ return room.controller && room.controller.my; })[0]; var towers = room.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TOWER} }); console.log(room, towers.length);Could be a solution.