Simulator broken since update


  • Culture

    After the latest update, I can' t keep the simulator running for more than about 250 ticks. After that, time passes, my code keeps getting executed every tick, creep TTLs go down, but nothing is actually processed in the world - creeps don't move or do anything at all, spawn timers don't tick down.



  • The simulator is different from the real thing in various aspects. For example global does not exist, or the browser version runs a different JavaScript version.

    I would also consider the simulator broken in its current form, as code running on the simulator does not necessarily work on world and vice versa.