Dedicating PowerSpawns to specific Power Creeps



  • A Power Creep is a particular (named) creep with skills that you've personally selected and levelled up over time. If it dies, you can reincarnate it with the same skills it had previously (subject to the cooldowns, resources required, etc).

    As currently designed, you can do this at any PowerSpawn. The idea is to instead "dedicate" a PowerSpawn to a creep.

    • A Power Creep can only be reincarnated at a PowerSpawn dedicated to it.
    • Only one PowerSpawn can be dedicated to a single Power Creep.
    • Once a PowerSpawn has been dedicated, it cannot be changed (though you can destroy the PowerSpawn and recreate it in the same place or elsewhere).
    • A Power Creep can only have a PowerSpawn dedicated to it once every few weeks (or some other large cooldown).
    • The cooldown for respawning a Power Creep should be low or nonexistent to help compensate for the additional restrictions placed on their spawning.

    Motivation

    This change makes PowerSpawns a critical structure for a player, since it takes a very long time to be able to dedicate a new one. The impact of taking out a power spawn extends even beyond being able to seize a room; it's a major blow to the player's entire army.

    This pushes PowerSpawns back away from the front lines, because a player worried about losing a room won't dedicate the PowerSpawn in that room. This is why the reincarnation timer is lowered or removed.


  • Culture

    This wouldn't imply that 1 power spawn = 1 power creep, correct? Assuming one power spawn could have any number of power creeps "dedicated" to it, this is a pretty good idea. If you're saying 1 does = 1 though, then I'm completely against this since it would limit the number of possible power creeps to the number of power spawns, essentially defeating the idea of "going tall" vs "going wide" in building your empire.