PTR Changelog 2018-12-10: optimizations
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This post describes changes on the Public Test Realm.
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Moved Source Keeper behavior logic from runtime to processors which should improve overall game world performance. We're working on the same refactor of Invaders as well. (engine#75d6c64, driver#745aa06).
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Introduced new method
Game.cpu.halt()(engine#104, driver#30 by laverdet). - 
Increased
maxRoomslimit inPathFinderfrom 16 to 64 (driver#31 by laverdet). - 
Added support of debugging user scripts in real-time using v8 inspector in private servers (driver#26 by laverdet).
 
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