PTR Changelog 2018-12-10: optimizations
-
This post describes changes on the Public Test Realm.
-
Moved Source Keeper behavior logic from runtime to processors which should improve overall game world performance. We're working on the same refactor of Invaders as well. (engine#75d6c64, driver#745aa06).
-
Introduced new method
Game.cpu.halt()
(engine#104, driver#30 by laverdet). -
Increased
maxRooms
limit inPathFinder
from 16 to 64 (driver#31 by laverdet). -
Added support of debugging user scripts in real-time using v8 inspector in private servers (driver#26 by laverdet).
-