10+ second page loads of world map on Shard0
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Just me?
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Please specify do you mean page load, XHR requests to our server, or image requests to other servers (map image data is hosted on Amazon S3/CloudFront)? Page load takes 140 ms for me, XHR requests about 2 seconds. Could you please attach a screenshot of the developer tools Network tab showing what these 10 seconds are spent at?
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I mean the total amount of time inbetween when I press "reload" on the world map until the point where things like roads and power banks render.
I've played around with it a little bit more, and I think the problem might be that recently I upgraded my monitor to 4K, so I now see 27 x 14 (378 total) rooms on the world map, whereas before I was running at 2560x1600. If I increase my brower's zoom level to 200%, so that less rooms need to load, I get almost instant map loads. This leads me to believe there is a concurrent request throttle happening for room tiles.
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@shedletsky Yes, rooms images, user badges and stats are loaded as separate requests, so your browser may throttle them. We have plans to revamp this UI using PixiJS, it should help. No ETA though.