WebGL Renderer ranged_attack animation issue
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When a creep on a room exit does a ranged attack and then gets teleported to the other room (especially if bounching back and forth between rooms), the animation of the attack is displayed in the wrong room. Currently seeing vertical lines across the whole room for the attacks on the botarena private server.
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Thanks for reporting, fixed.
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I have seen the same issue with creeps that are building or repairing as they leave the room.