Stuttering on new WebGL renderer
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Every time a new tick is pushed, in some rooms, it causes an unbearable amount of lag, completely locking up rendering. Room of which observed in: W14S18
You can see the bug here: https://i.imgur.com/3J7GFrm.gifv
Info: Using steam client GTX 1060 6GB Other info can be seen in the renderer metrics in the gifv above.
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This is a known issue, we're working on it currently. Thanks for reporting!
Make sure you don't have your Developer Tools open in the browser, since it may create a lot of lag.
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We've found and fixed a problem that caused bad performance and lags on ticks updates. Please check if the updated version works smooth enough for you.