Stuttering on new WebGL renderer

  • int_max

    Every time a new tick is pushed, in some rooms, it causes an unbearable amount of lag, completely locking up rendering. Room of which observed in: W14S18

    You can see the bug here:

    Info: Using steam client GTX 1060 6GB Other info can be seen in the renderer metrics in the gifv above.

  • Dev Team

    This is a known issue, we're working on it currently. Thanks for reporting!

    Make sure you don't have your Developer Tools open in the browser, since it may create a lot of lag.

  • Dev Team

    We've found and fixed a problem that caused bad performance and lags on ticks updates. Please check if the updated version works smooth enough for you.