.say() all the things!
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Creep.say is a nice feature that should be included for all in game objects (Spawn, Source, ConstructionSite). Just for kicks, I tried:
Creep.prototype.say.call(Game.spawns.Spawn1, "test");
and got back aOK
return, but the speech bubble just didn't appear... sigh.
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I agree with this, I can already see what could be done with it.