.say() all the things!



  • Creep.say is a nice feature that should be included for all in game objects (Spawn, Source, ConstructionSite). Just for kicks, I tried:

    Creep.prototype.say.call(Game.spawns.Spawn1, "test");

    and got back a OK return, but the speech bubble just didn't appear... sigh.



  • I agree with this, I can already see what could be done with it.