Road rework



  • Problem

    Currently, the deterioration from usage is so minuscle, that it does not even matter compared to the temporal decay introduced in the latest patch. This however came from the fact, that repairing was raised from 1/energy to 100/energy which basically reduced the wear and tear effect to 1/100th! Instead of adding a strong degenerate over time effect I would like to have the wearout through usage be far more significant and having a very small
    temporal degeneration rate to avoid the world being cluttered by roads.

    Proposal

    I balanced the following proposal around the (new) 100/1 repair rate to keep it consistent, however a reconsideration of the current repair rate might be a good thing as well.

    General: swamp and normal roads should have the same HP (construction costs won't be changed though)!

    • Road HP : 1000 (= low, so you need to take care with maitenance!)
    • Deterioration:
      • 10 HP / use
      • 5 HP / 1000 ticks
    • Repair: 100 HP / energy (kept constant)

    Alternative

    Have the normal temporal degeneration quite low at like 1/1000 and only for Rooms without spawn increase it to 10/1000 or something similar.

    Outcome

    The costs for actual usage are increased by 10 and still roads vanish after ~ 3 days without maintenance.