In the simulation room, `energyCapacityAvailable` counts hostile structures
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If you place a spawn for Player 1 and a spawn for Player 2 then
Game.rooms.sim.energyCapacityAvailable
will include the energy in ALL spawns and extensions. On the other hand,energyAvailable
only includes your structures.
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Additionally, the simulation room only allows 1 storage structure total, instead of 1 for each. If you place 2 storage structures with the "custom" tool, the first one will be erased.