Improvement on Structures
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Problem
The current mechanics with Structures are rather boring - you rush to a certain RCL, buy that structure(s) and never look back again. I would like to propose a more interesting model.
It came to my mind initially, for two reasons:
Storage (RCL 4) now can hold 1M energy.
Gaining RCL8 should feel really powerful, however in reality it offers no significant advantage. EP showed, that no one is willing to clutter their room with extensions, and the third Spawn did not prove to be very useful to me as well.Introducing Structure Upgrade
Certain Structures now can be upgraded, e.G. (the following values are suggestions). A structure is always built with the basic stats and needs to be upgraded one level at a time. (At RCL8, when you build a storage, it starts with 5k Capacity).
Storage
at RCL2 it can be initially built: 1 x Storage (costs:5k) with 5k Capacity.
Upgrade costs 5k per level.
RCL3: upgrade to 10k Capacity
RCL4: 40k
RCL5: 100k
RCL6: 200k
RCL7: 500k
RCL8: 1MSpawn
upgrade costs 10k per level
RCL6: upgrade: energyCapacity 500
RCL7: second spawn
RCL8: production time per body part 3->2Extensions
RCL8: +10 Extensions, Upgrade: energyCapacity 50->100 (cost:5k)
Links
keep the number of links, upgrade costs 5k
RCL5: initial energy loss: 5%
RCL6: energyCapacity: 750
RCL7: energyCapacity: 1000, energy loss: 3%
RCL8: energy loss 2%, transfer costs: 1 -> ceil(0,5 x tile)Some of these suggestions might be to powerful, but I think it would be a nice addition to the game.