Game.cpu returns wrong limit



  • At the moment I run on the old subscription model.

    Game.cpu however returns the CPU limit according to the "new" Model. The actual calculations are done correctly - bucket and tickLimit work as intended.

    Observed:

    Cpu limit set to 26.

    Game.cpu returns limit 120 (which would be correct for the new model).

    Expected:

    Game.cpu returning limit 26.

     

    This might not be top priority, but as I have > 4Months left, I might run on the old subscription model a little longer and thus would like to see correct numbers to be able to calculate my average cpu usage which atm is hardcoded... 😉

     


  • Dev Team

    Game.cpu.limit will always return a value according to the GCL. There is no technical possibility at the moment to retrieve your custom account CPU limit from the API. 



  • I don't get it why all the other calculations are done correctly then...