Game.cpu returns wrong limit
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At the moment I run on the old subscription model.
Game.cpu however returns the CPU limit according to the "new" Model. The actual calculations are done correctly - bucket and tickLimit work as intended.
Observed:
Cpu limit set to 26.
Game.cpu returns limit 120 (which would be correct for the new model).
Expected:
Game.cpu returning limit 26.
This might not be top priority, but as I have > 4Months left, I might run on the old subscription model a little longer and thus would like to see correct numbers to be able to calculate my average cpu usage which atm is hardcoded...
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Game.cpu.limit will always return a value according to the GCL. There is no technical possibility at the moment to retrieve your custom account CPU limit from the API.
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I don't get it why all the other calculations are done correctly then...