Creep.repair returns OK if target is in a different room



  • Expected ERR_NOT_IN_RANGE, but got OK. Code sample:

    let res = creep.repair(target);
    if(res === OK) {
    // good job, little creep
    } else if(res === ERR_NOT_IN_RANGE) {
    creep.moveTo(target);
    }

    Unfortunately, the little creep doesn't do a very good job in this situation.


  • Dev Team

    Thanks for reporting, fixed.