Room controller degradation



  • I'd like the amount of time for a room to degrade to be based on progress rather than ticksToDegrade. Maybe, every tick, the progress of a room controller is removed by the RCL (or just 1, if that's simpler), then you can still send creeps to attack controllers to speed up the process.

    Also, I find that there are a lot of rooms with a single spawn that are completely inactive. Perhaps this degradation could come into effect when there are none of the owner's creeps in the room?