Room controller degradation
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I'd like the amount of time for a room to degrade to be based on
progress
rather thanticksToDegrade
. Maybe, every tick, the progress of a room controller is removed by the RCL (or just 1, if that's simpler), then you can still send creeps to attack controllers to speed up the process.Also, I find that there are a lot of rooms with a single spawn that are completely inactive. Perhaps this degradation could come into effect when there are none of the owner's creeps in the room?