Public creep memory



  • Would be good to be able have public memory variables (Creep1.memory.public.name, for example) that enemies can read.



  • why would your enemies scripts know exactly what format your data is in ? Give a use-case for this that would actually be useful.



  • In principle it would allow you to get information to other players, which is currently impossible (without dropping energy amounting to ascii codes and other interesting but painful methods).

    Allies could agree on setting memory.public.clan or something similar. Could be used to implement automatic chat (and trade or whatever else). You never know what world-wide conventions could come about organically.

    Also it was perhaps misleading using the term 'enemies'. Sorry!