Room.findPath causing errors.
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Getting the following error when trying to call RoomPosition.findPathTo:
TypeError: Cannot read property 'undefined' of undefined at Grid.setWalkableAt (/opt/PathFinding.js/src/core/Grid.js:117:18) at Room.findPath (/opt/engine/dist/game/rooms.js:552:12) at RoomPosition.findPathTo (/opt/engine/dist/game/rooms.js:742:19) at Room.Game.extensions.AI.extensions.library.mayoAPI.Room.getCachedPath (main:4483:76) at Creep.Game.extensions.AI.extensions.library.mayoAPI.Creep.moveByCachedPath (main:4788:44) at goMine (main:5123:19) at Object.miningRoutine [as routine] (main:5039:17) at Creep.do (main:3069:25) at Object.turn (main:2184:17)
Is this a server-side issue?
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Seems the issue was on my end. I was feeding in a flag's .pos value, which was returning undefined for some reason : /
Still trying to figure out why the flag's room position is returning undefined.
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Flag.pos is undefined for the rooms you do not have presence in ( so that you can not spy on others with flags), however findPath to flag itself ( not it's position ) will work.
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Huh. I knew that flag.room was undefined if you weren't there, but didn't realize pos was as well.
This API-level fog of war probably has good reasoning behind it, but I wish it was more obvious in the docs.
Anyway, thanks Dark.
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As a rule of thumb: if it has findClosest method - it's not available