Tower Damage
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 Towers are doing more than 150 dmg per shot at > 10 range. 
 
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 it's 150 damage at >= 20 range 
 
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 @Dissi, So you're saying its 600 dmg a tick at 19 or < range? 
 
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 @Dissi, documentation needs to be way updated than, and turrets need to be nerfed... 
 
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 The docs are up-to-date: http://support.screeps.com/hc/en-us/articles/208437105-StructureTower Attack effectiveness 600 hits at range ≤5 to 150 hits at range ≥20 Between range 6 and 19 there is a linear falloff. You can calculate that. 
 
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 The impact factor of a tower can be calculated by the function below. I post this here since I dont think this is any kind of magic. It took me while to figure out that the falloff is actually linear (by the post of dissi above) var towerRangeImpactFactor = function(distance) {
 if(distance <= TOWER_OPTIMAL_RANGE) {
 return 1
 }
 if(distance >= TOWER_FALLOFF_RANGE) {
 return 1 - TOWER_FALLOFF
 }
 var towerFalloffPerTile = TOWER_FALLOFF / (TOWER_FALLOFF_RANGE - TOWER_OPTIMAL_RANGE)
 return 1 - (distance - TOWER_OPTIMAL_RANGE) * towerFalloffPerTile
 }then the damage can be calculated with var damage = TOWER_POWER_ATTACK * towerRangeImpactFactor(distance)