Google Deep Mind?



  • With AlphaGo winning Go against the world champion, and the rise of general purpose AI, one of my first thoughts when I saw this game on Steam was, could we petition Deep Mind to apply their AI to Screeps?



  • Well, at BlizzCon 2016, a Google employee shared that the Deep Mind team is now working together with Blizzard Entertainment on connecting their AI to Starcraft 2. So they're certainly working at getting Deep Mind into RTS games.



  • -somehow double-posted, sorry-


  • CoPS

    The big issue here is how to train something like that. Deepmind, as an AI, needs a set of parameters it can tweak, and a heuristic to judge whether it is doing "better" or worse than another AI. What would this heuristic be? 

     

    Furthermore, what data would we train it on? There are a lot of rooms, and chances are most rooms when players start out are super inefficient. And many higher GCL players have very varied setups. 

     

    Not to say it is impossible, just in a game like Screeps with a poorly-defined end/goal state, training an AI is hard.