Negative cpuUnlock
-
I've just encountered the problem that I've got -16 cpu token. In my automatic market code there is a condition like
if (!Game.resources[itemName]) continue;
. my cpuToken are 0 all times. Yesterday evening at around 22 p.m. (CET) my script suddenly sells cpuUnlocks which I do not own., so that now I have -16 cpuUnlock.The actual code is:
const globalResources = ['cpuUnlock', 'pixel', 'accessKey']; ... for (var itemName of globalResources) { if (!Game.resources[itemName]) continue; ... if (Game.market.deal(bestOrder.id, Math.min(Game.resources[itemName], bestOrder.amount)) === OK) ...
So the engine must have delivered some
Game.resources
for cpuUnlock that were not existing, whatever evaluates to false after given to the ! operator. Even then Game.market.deal should have refused the deal because no cpuUnlock are owned to sell, instead it returnedOK
.My market code runs on shard2.
-
PandaMaster had the same issue buying a lot of things from the market at once and getting into a very high debt that way. He seemingly bought stuff with credits he didn't have. This issue was reported to @o4kapuk immediately, I think transactions were undone/rolled back, and he did let us know that he fixed it. Now I am wondering if you got the same issue with game resources trading, but for the sell intent. If it is, o4 must have not considered adding it to the other actions.