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    zebyja

    @zebyja

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    Posts made by zebyja

    • RE: creepCounter problem

      Thank you very much Actium. Is there some way for save data consistently? I read about globals, but if I understand, globals don't work at multiplayer. The only way that I came to them looping and calculate info every tick, but it drain CPU.

      posted in Help
      zebyja
    • creepCounter problem

      Hello,
      I have script spawner:

      // UnitsType
      var HARVESTER = [MOVE, WORK, CARRY]; //200E
      module.exports = function (spawn) {
          if (!Memory.creepCount){
              Memory.creepCount = 0;
              console.log("N E W   G A M E");
              console.log("creepCount set on 0");
          }
          var creepName = 'harvester' + Memory.creepCount;
          var canCreate = spawn.canCreateCreep(HARVESTER, creepName);
          if ( canCreate == OK){
              spawn.createCreep(HARVESTER, creepName, {role : 'harvester'});
              Memory.creepCount = Number(Memory.creepCount) +1;
              console.log("creepCount is: " + Memory.creepCount);
          } else {
              //console.log(canCreate);
              if (canCreate == ERR_NAME_EXISTS) console.log(creepName + " exists jet");
              if (canCreate == ERR_INVALID_ARGS) console.log("body desc is wrong");
              if (canCreate == ERR_RCL_NOT_ENOUGH) console.log("control level is low");
          }
      }
      
      Log:
      
      [1:49:30]N E W   G A M E
      [1:49:30]creepCount set on 0
      [1:49:30]creepCount is: 1
      [1:49:55]creepCount is: 2
      [1:50:25]harvester1 exists jet
      [1:50:25]harvester1 exists jet
      [1:50:26]harvester1 exists jet
      [1:50:26]harvester1 exists jet
      [1:50:27]harvester1 exists jet
      

      i really don't know why this doesn't work. Please Help!!!

      posted in Help
      zebyja