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    Topics created by sonoftheflame

    • After RCL decrease, selection of disabled structure?
      Help • • sonoftheflame

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      @dissi-mark said in [After RCL decrease, selection of disabled structure?] This is done by comparing the distance from the controller: https://github.com/screeps/engine/blob/master/src/game/structures.js#L197 And the util method: https://github.com/screeps/engine/blob/b52164089564d1dc8a7e894835258f9a954cd37f/src/utils.js#L855 Ah! Thank you for that clarification! Could that information be added to the available structures per RCL documentation? It opens quite a lot of ways to abuse the system if we would allow this. (transfer & disable, enable other link immediately) Chaining disables and re-enables would be unwanted behavior. Could those issues be negated with a "cool off" and "warm up" timers so that the disabled structure and then the enabled structure are unavailable to disincentive that kind of abuse, or that after a structure is disabled to re-enable another of it's kind, unless the RCL returns to the needed and previous level, the structure can not be re-enabled for a large number of ticks? Understandably that behavior would likely not be a small thing to implement and the time needed to do so versus it's benefit to the game, when compared to some of the other features that may be working on, so my question is more of a hypothetical than an actual request.
    • Solved Higher use of CPU for many/some actions on PTR?
      General Discussion • • sonoftheflame

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      @artch @W4rl0ck Ah, well alright then! Thanks for the responses!
    • Issues with PTR and Training/Custom modes
      General Discussion • • sonoftheflame

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      The high ticks until regeneration appears to have been resolved, meaning that it appears that everything I brought up in this thread has been resolved. Seems that I was looking in the wrong tab and the high ticks still appear to be there. Thanks!