It seems to be fixed now, all the portals I was keeping an eye on are going to different places now.
Posts made by Paul
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RE: Portal always goes to same location
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Portal always goes to same location
Room E45S45 occasionally gets a portal to another central room, but it seems that it's always the same one. The portal itself spawns in different places in the room, but it's destination is always W35S5. This might be intended behavior or just odd RNG, but I wanted to report it in case it's not.
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RE: Power Banks only spawn in center of map?
Or I was drowning in them yesterday. Now there's none again where I'm at. There's a few in the outer sections that are about to time out, but I'm not seeing any fresh ones. Did you roll it back because there were way too many of them?
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RE: Power Banks only spawn in center of map?
Same here. Thanks for fixing it!
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RE: Power Banks only spawn in center of map?
I've gone around the edges of the map and it appears to me that powerbanks spawn up to 30 rooms away from the center. This is mostly fine in the north and west of the map, but in the south and east there are more open (non-novice) sectors so they don't quite reach all of them. I'm in the most south-eastern sector myself. :S
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Power Banks only spawn in center of map?
It seems to me that the power banks are only appearing in the center of the map and not in areas that stopped being novice areas a few weeks ago. That may be intentional, but I figured I'd mention it here in case it wasn't. And if it's intentional, I'd like to know for certain.
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RE: This should go in the next Screeps World Review
Check out Mirroar's creeps singing a (I think) Daft Punk song: https://screeps.com/a/#!/room/E49S47.
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Ramparts have hitsMax of 1 just after creation
During the tick just after you've built a rampart, its hitsMax is set to 1. In subsequent ticks it seems to work as intended.
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RE: New Programmer
I personally found the documentation to be pretty comprehensive. Note that there is more help than what is referred to as documentation here. The documentation link there is really just the API, while 'how to play' explains some of the systems from a more bird's eye view. Also the tutorial goes into the basics of the game so is a good place to start. Furthermore the API has some buttons that expand to include extra information, for example in the descriptions for functions. Hope this helps.
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When is boosting useful?
So having gotten some rooms to level 6 I've started to merge O and H minerals to prepare for boosting later down the line. I thought that if I renewed creeps I would be able to keep creeps alive and really make those boosts last, but I just read that renewing removes all the boosts.
It seems like the costs are going to be pretty prohibitive. Is it even possible to maintain a boosted workforce, or do the costs in resources and CPU outstrip the gains? And if you can only use them sparingly, when and how are the best uses for them? How have you been using them?