@kraiik said in Discussion: Contract system:
This feature sounds quite interesting, the first (and most interesting imo) use I thought of for this, is for private servers with bots that would offer contracts when they come into contact with the player, as a 'quest'. Upon fulfilment the bot could then offer more contracts. Effectively creating a 'quest line'.
Thats the most interesting think i read in today. I for myself wish more casual npc elements, like events of spawning raiders (a little bit more than the normal invaders, maybe a small base, like a playerroom at rc3-6), other biomes, bosses, small quests/instance shards. Maybe the contract system is a way to more active gameplay. Sharing code can be interessting, but i am not sure how usefull it could be. It can bring more player interaction, but i think a kind of ingame "clan system" would be better/easier for this.