Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. myunNamed
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    myunNamed

    @myunNamed

    2
    Posts
    896
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    myunNamed Follow

    Posts made by myunNamed

    • RE: False TERRAIN_MASK_WALL where is ConstructedWall

      @myunnamed said in False TERRAIN_MASK_WALL where is ConstructedWall:

      Game.map.getRoomTerrain(rn)

      Obviously I called getRoomTerrain with rn instead of this.name like how I got the ConstructedWall this.structures.filter().

      My bad. I'm really sorry for the false alarm.

      posted in Technical Issues and Bugs
      myunNamed
    • False TERRAIN_MASK_WALL where is ConstructedWall

      shard3, W8N8, surroundings just became novice area.

      Because of that the top exit just became indestructible walls (hits == undefined).

      When I try to find out if the Y=0 tiles are terrain wall or constructed walls with no hits then there is some strange behavior:

      x - terrain - construced
      0 1 0
      1 1 0
      2 1 0
      3 1 0
      4 1 1 should be "4 0 1"
      5 0 1
      6 0 1
      7 0 1
      8 0 1
      9 0 1
      10 0 1
      11 1 1 should be "11 0 1"
      12 1 1 should be "12 0 1"
      13 1 1 should be "13 0 1"
      14 1 1 should be "14 0 1"
      15 1 1 should be "15 0 1"
      16 1 1 should be "16 0 1"
      17 1 0
      18 1 0
      19 1 0
      20 1 0
      21 1 0
      22 1 0
      23 1 0
      24 1 0
      25 1 0
      26 1 0
      27 1 0
      28 1 0
      29 1 1 should be "29 0 1"
      30 0 1
      31 0 1
      32 0 1
      33 0 1
      34 0 1
      35 0 1
      36 0 1
      37 0 0 should be "37 1 0"
      38 0 0 should be "38 1 0"
      39 1 0
      40 1 0
      41 1 1 should be "41 0 1"
      42 1 1 should be "42 0 1"
      43 1 1 should be "43 0 1"
      44 1 1 should be "44 0 1"
      45 1 1 should be "45 0 1"
      46 1 0
      47 1 0
      48 1 0
      49 1 0 
      

      Here is the code:

      let roomTerrain = Game.map.getRoomTerrain(rn)
      console.log(x, roomTerrain.get(x, 0), this.structures.filter(s => s.structureType == STRUCTURE_WALL && s.hits == undefined && s.pos.x == x && s.pos.y == 0).length)
      

      The GUI shows correct: 0_1627297880749_sh3W8N8.png

      Any ideas what I did wrong or if it's a bug?

      posted in Technical Issues and Bugs
      myunNamed