shard3, W8N8, surroundings just became novice area.
Because of that the top exit just became indestructible walls (hits == undefined).
When I try to find out if the Y=0 tiles are terrain wall or constructed walls with no hits then there is some strange behavior:
x - terrain - construced
0 1 0
1 1 0
2 1 0
3 1 0
4 1 1 should be "4 0 1"
5 0 1
6 0 1
7 0 1
8 0 1
9 0 1
10 0 1
11 1 1 should be "11 0 1"
12 1 1 should be "12 0 1"
13 1 1 should be "13 0 1"
14 1 1 should be "14 0 1"
15 1 1 should be "15 0 1"
16 1 1 should be "16 0 1"
17 1 0
18 1 0
19 1 0
20 1 0
21 1 0
22 1 0
23 1 0
24 1 0
25 1 0
26 1 0
27 1 0
28 1 0
29 1 1 should be "29 0 1"
30 0 1
31 0 1
32 0 1
33 0 1
34 0 1
35 0 1
36 0 1
37 0 0 should be "37 1 0"
38 0 0 should be "38 1 0"
39 1 0
40 1 0
41 1 1 should be "41 0 1"
42 1 1 should be "42 0 1"
43 1 1 should be "43 0 1"
44 1 1 should be "44 0 1"
45 1 1 should be "45 0 1"
46 1 0
47 1 0
48 1 0
49 1 0
Here is the code:
let roomTerrain = Game.map.getRoomTerrain(rn)
console.log(x, roomTerrain.get(x, 0), this.structures.filter(s => s.structureType == STRUCTURE_WALL && s.hits == undefined && s.pos.x == x && s.pos.y == 0).length)
The GUI shows correct:
Any ideas what I did wrong or if it's a bug?