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    Posts made by Kyndigen

    • Accessing private servers over SSL in Steam Client

       Is it possible to add an option (or does it already exist), to have the steam client access private servers via SSL, just like the production server?

      I've already proven I can easily add SSL support to the server by hiding it behind a nginx proxy, but the steam client always wants to speak plain http.  I've tried using a well-known port like 443, but I expect that the option just isn't there on the client side.

      I'd like to play around with some auth mods and I'd rather not have everything flying around in plain text.

      posted in Private servers
      Kyndigen
    • RE: Game.maps.describeExits() takes an obscenely large amount of cpu

      I see the same thing.  I had originally had my own implementation because I hadn't noticed the existence of Game.map.describeExits.  When I removed mine and switched to the official version, I saw it show up in my profiler reports with an alarmingly high value for something that's labeled as "Low" cost in the API docs.

      posted in Technical Issues and Bugs
      Kyndigen